Posted by: myrmidon3 | 01/07/2009

I got totally dominated, no exaggeration

Most of my battles are rather close, whether it ends in defeat or victory.  But there was one particular battle yesterday that had me rendered helpless as my opponent slowly set up his team for a sweep.  The battle is way to long so I will not post the battle log, but I’ll give a synopsis.  I start with dusknoir, he starts with vaporeon.  I switch to blissey and set up stealth rock.  Vaporeon sets up a substitute and baton passes to umbreon.  Umbreon traps my blissey and the rest is history.  He then proceeded to baton pass between celebi, smeargle, and gliscor to set up calm mind, ingrain, and agility.

This battle has given me a more serious and cautious look against the likes of baton passers and trappers.

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Posted by: myrmidon3 | 01/07/2009

Stealth rock too powerful?

stealthrock

My favorite IV generation move is without a doubt, stealth rock, and I’m pretty sure most would also agree.  It only takes one turn to set up and does wonders as long as your opponent does not spin them away.  It causes 12% damage to those switching in with a neutral typing to rock type moves, 25% damage to those weak to rock type moves, and a massive 50% damage those who are quad weak to rock type moves, meaning, some pokemon may be finished before they even begin if stealth rock is in play.  There’s nothing more enjoyable than watching my opponents healthy charizard switching into a face full of rock shards, but there’s also a problem with that.  Until there’s variants of stealth rock in every typing, certain pokemon just simply get the short end of the stick.  Many respectable pokemon in stats and movepool have had their usefulness completely destroyed just because of their typing.

Solutions to this problem might be to increase the amount of usage of the move to have it reach its full potential, limit the amount of pokemon able to learn stealth rock, lessen the damage taken from stealth rock, or nullify its effects on pokemon of certain types (similar to how spikes don’t affect flying types or how toxic spikes are absorbed by poison types) in future generations.

Posted by: myrmidon3 | 01/06/2009

I love dragon dance!

gyaradosGyarados and Dragon Dance might be my favorite combination 🙂

Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
sunshinesan sent out Starmie (lvl 100 Starmie).
opponent sent out Zapdos (lvl 100 Zapdos).
Zapdos is exerting its pressure!
Starmie used Ice Beam.
It’s super effective!
Zapdos lost 63% of its health.
Zapdos used Thunderbolt.
It’s super effective!
Starmie lost 100% of its health.
Starmie hung on using its Focus Sash!

Starmie used Thunderbolt.
Zapdos lost 30% of its health.
Zapdos used Thunderbolt.
It’s super effective!
Starmie lost 0% of its health.
sunshinesan’s Starmie fainted.

sunshinesan switched in Weavile (lvl 100 Weavile ?).
Weavile is exerting its pressure!
Weavile used Pursuit.
Zapdos lost 7% of its health.
opponent’s Zapdos fainted.
Weavile lost 10% of its health.

opponent switched in Salamence (lvl 100 Salamence ?).
Salamence’s intimidate cut Weavile’s attack!
Weavile used Ice Shard.
It’s super effective!
Salamence lost 98% of its health.
Weavile lost 10% of its health.
Salamence used Draco Meteor.
Salamence’s attack missed!

Weavile used Pursuit.
Salamence lost 2% of its health.
opponent’s Salamence fainted.
Weavile lost 10% of its health.

opponent switched in Infernape (lvl 100 Infernape ?).
sunshinesan switched in Gyarados (lvl 100 Gyarados ?).
Gyarados’s intimidate cut Infernape’s attack!
Infernape used Flamethrower.
It’s not very effective…
Gyarados lost 15% of its health.
Gyarados’s leftovers restored its health a little!
Gyarados restored 6% of its health.

opponent switched in Dragonite (lvl 100 Dragonite ?).
Gyarados used Dragon Dance.
Gyarados’s attack was raised.
Gyarados’s speed was raised.
Gyarados’s leftovers restored its health a little!
Gyarados restored 6% of its health.

Gyarados used Ice Fang.
It’s super effective!
Dragonite lost 100% of its health.
opponent’s Dragonite fainted.
Gyarados’s leftovers restored its health a little!
Gyarados restored 3% of its health.

opponent switched in Articuno (lvl 100 Articuno).
Articuno is exerting its pressure!
Gyarados used Dragon Dance.
Gyarados’s attack was raised.
Gyarados’s speed was raised.
Articuno used Double-edge.
Gyarados lost 29% of its health.
Articuno was hit by recoil!
Articuno lost 10% of its health.
Gyarados’s leftovers restored its health a little!
Gyarados restored 6% of its health.

Gyarados used Waterfall.
Articuno lost 90% of its health.
opponent’s Articuno fainted.
Gyarados’s leftovers restored its health a little!
Gyarados restored 6% of its health.

opponent switched in Lucario (lvl 100 Lucario ?).
Gyarados used Earthquake.
It’s super effective!
A critical hit!
Lucario lost 100% of its health.
opponent’s Lucario fainted.
Gyarados’s leftovers restored its health a little!
Gyarados restored 6% of its health.

opponent switched in Infernape (lvl 100 Infernape ?).
Gyarados used Earthquake.
It’s super effective!
Infernape lost 100% of its health.
opponent’s Infernape fainted.
sunshinesan wins!
sunshinesan: gg
opponent has left the room.

This battle ended as soon as my Gyarados started to dance up.  There are still a quite a few of faults with my strategy this round.  Most noticeably, I could have KO’ed Zapdos with Starmie but didn’t and the fact that my Gyarados would have fallen if Infernape carried stone edge.  I’m still new to competing against people and its these mistakes that show it.

Posted by: myrmidon3 | 01/05/2009

First win on Shoddy

For those of you who aren’t informed.  Shoddy Battle is a pokemon battle simulator you can use to battle real people online.  Here’s a link to the official website.

Anyways, I had the program downloaded before, but I never bothered to touch it because I was lazy in building my team from the ground up.  But the lack of things to do in my current play through in Pearl prompted me to finish my team and try it out.  After two humiliating losses, I finally was able to beat someone.  Some of it was luck… well you decide. (I’m sunshinesan, scope me out on shoddy if you wish to battle 😀 )

Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
pokemon trainer sent out Omastar (lvl 100 Omastar ?).
sunshinesan sent out Starmie (lvl 100 Starmie).
Starmie used Thunderbolt.
It’s super effective!
Omastar lost 82% of its health.
Omastar used Stealth Rock.
Pointed stones float in the air around your foe’s team!
Omastar’s leftovers restored its health a little!
Omastar restored 6% of its health.

pokemon trainer switched in Mamoswine (lvl 100 Mamoswine ?).
Starmie used Surf.
It’s super effective!
Mamoswine lost 100% of its health.
pokemon trainer’s Mamoswine fainted.

pokemon trainer switched in Jumpluff (lvl 100 Jumpluff ?).
Starmie used Ice Beam.
It’s super effective!
Jumpluff lost 100% of its health.
pokemon trainer’s Jumpluff fainted.

pokemon trainer switched in Forretress (lvl 100 Forretress ?).
Starmie used Surf.
Forretress lost 71% of its health.
Forretress used Explosion.
Starmie lost 100% of its health.
Starmie hung on using its Focus Sash!
pokemon trainer’s Forretress fainted.

pokemon trainer has left the room.
sunshinesan wins!

His/her name is pokemon trainer is because I don’t wish to divulge such information without permission.  Anyways, I find Shoddy Battle to be a very entertaining and completely eliminates the hassle of finding people to battle if one were to use the real game.  Oh, and did I mention you can keep logs of the battles you wish to remember? Well, you can.


I finally got to the Tower Tycoon the second time and defeated him.  I dispatched his Regigigas and Heatran rather quickly, but I literally had to spend up to 30+ turns defeating his Cresselia.  After I moronically tried to kill her with earthquake with Crunch, I lost my only physical attacker.  What came of it was a battle of patience between me and the A.I..  After I beat him, I beat one more person before some random Venasaur broke my streak.

I can honestly say now that now I’m done with the battle tower.  100 wins is looking like impossible for me without cheating, and that’s no fun at all.  Most of the time when I lose is because of a random horn drill in the face or a double teamer who’s gone haywire.  So I really don’t see the point in it anymore.

I also tried the Wifi Battle Tower, but after battling trainers with shinies left and right, I have deem the place too dangerous for honest gamers like me.  Don’t get me wrong, it was fun, but it also got very boring very fast, as every other team had a Garchomp, Metagross, Weavile or Infernape on it.

Hopefully I’ll be able to battle some real people soon.  But sadly, school starting again, and My DS and the schools wifi signal aren’t good friends.  Well, maybe I’ll figure something out.

Posted by: myrmidon3 | 12/31/2008

Another bulky water: Fanservice the Vaporeon

Fanservice

vaporeon

Gender: Male

Nature: Bold (110Defense/90Attack)

(IV/EV)

HP: (30/152) Loves to eat.

Atk: (3/0)

Def: (29/252)

Sp.Def: (20/106)

Spd: (13/0)


Ability: Water Absorb

Item: Leftovers

Moves:

Surf

Wish

Protect

Haze

I’m very proud of this vaporeon.  It is much more durable than Suzuna and can support a team rather effectively.  The HP EVs gives it maximum leftover recovery at level 50.  This is because I’m still new when it comes to competitive play, and the pokemon I’m breeding are more for the purpose of achieving 100 levels in the battle tower, a feat in which I am failing horribly.  My lack of competitive experience also explain the fact that I am only posting individual pokemon rather than full teams.  But I wish to post a full fledged team soon, so bear with me.

The Global Trade Station is either filled with some truly stupid or sadistic people.  I was looking for some version exclusives and most of the trades turn out to be jokes.  People can’t possibly believe that a seel or a stunky is a fair trade for a lv. 100 manaphy or shaymin.  I understand some people might be trying to clone their pokemon and are intentional asking for an impossible trade, the amount of said trades that exists on the GTS is completely absurd.  I think the idea is very splendid, besides the fact that there is no function to trade pokemon one hasn’t seen before (which put into question how all those people first saw all those legendaries in the first place); the brilliance of the concept is defiled by the idiots and nine year olds who don’t understand the meaning of deals.

Posted by: myrmidon3 | 12/30/2008

Pokemon: Type Wild and Pokesho

If you are a Pokemon fan, you owe it to yourself to play this incredible game by Pokesho.  The game is still incomplete, but the site periodically release their newest beta versions.  Right now the latest beta version is 3.2, but they have already finished distributing it.  While one could wait for 4.0, beta 1.1 and 2.1 are floating around the internet.  Here is the official site for the game.  Beware of the Japanese!

While you’re there, you should also check out the main site.  It’s filled with tons of spectacular Pokemon art, icons, and doujinshi.

Posted by: myrmidon3 | 12/29/2008

Suzuna the Milotic

Suzuna

milotic

Gender: Female

Nature: Bold (110Defense/90Attack)

(IV/EV)

HP: (18/142)

Atk: (16 or 17/0)

Def: (31/116) Capable of taking hits.

Sp.Atk: (16 or 17/0)

Sp.Def: (30/252)

Spd: (6 or 7/0)


Ability: Marvel Scale

Item: Leftovers

Moves:

Surf

Ice Beam

Toxic

Aqua Ring

Posted by: myrmidon3 | 12/26/2008

Chuu the Togekiss

Chuu

togekiss

Gender: Male

Nature: Timid (110Speed/90Attack)

(IV/EV)

HP: (23 or 24/192)

Atk: (3+-1/0)

Def: (10/60)

Sp.Atk: (29 or 30/0)

Sp.Def: (31/246) Somewhat vain.

Spd: (12 or 13/12)


Ability: Serene Grace

Item: Leftovers

Moves:

Air Slash

Thunder Wave

Aura Sphere

Roost

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